Here it is the first two chapters of OpenQuest 3rd Edition as a Preview Pdf.
Note this is an unedited work in progress and will change before final publication.
Here it is the first two chapters of OpenQuest 3rd Edition as a Preview Pdf.
Note this is an unedited work in progress and will change before final publication.
Just a quick post from me. The Kickstarter for OpenQuest 3rd Edition opens on Tuesday 1st September.
If you are viewing this before the Kickstarter starts it will take you to a pre-launch page that allows you to sign up for a email notification of when the campaign opens.
OpenQuest has three paths to magical power. Within each is a set of ranks. which are listed below in order of magical power (although Wises and Shamans are more specialist casters of equal power to each other).
I quickly thought this up when thinking about how to quickly explain the magic systems to a complete beginner.
Battle Magic
Is the magic that just is. It flows through the surroundings and into a person who shapes it. A mish-mash of orally transmitted spells that have survived through time because they are useful in everyday life. Because everyday life for most adventurers is full of conflict they call it Battle Magic.
Divine Magic
Is the power of the Immortals, that comes from their deads in mythology. Mortal followers are inspired by it, and that inspiration performs miracles for them.
Sorcery
Is magic that comes from consciously manipulating the logical magical laws of the Universe, that previous seekers after knowledge has written down as spells in Sorcererous Spell Books.
When it comes to sorcery: