Big update on OpenQuest 3rd edition.
Jon Hodgson has delivered the goods on the Five stretch goal supplements, also I’m reusing the cover from OQ Refreshed to provide the cover for the Early Bird Quickstart Adventure, and finally Jonny Gray provides the cover for the OpenQuest Quickstart: The Lost Outpost.
So we’ve got covers, erm covered 🙂
Here’s the whole lot as previews, click on image for a bigger version.
The Clockwork Palace © Jon Hodgson
OpenQuest Companion © Jon Hodgson
The Book of Duck © Jon Hodgson
OpenQuest Dungeons © Jon Hodgson
The Saga of the Savage North © Jon Hodgson
Catching the Wyrm ©Jon Hodgson
OpenQuest Quickstart Cover © Jonny Gray
The Book of Duck (working title)
The Clock Work Palace
Behold! Witness the marvellous moment where I print off a complete copy of OpenQuest 3rd Edition, to do a layout-proof.
Some photos showing off the layout, which is a work in progress.
OQ3 Layout Proof – Characters
OQ3 Layout Proof -The Quest
OQ3 Layout Proof – Sorcery
OQ3 Layout Proof – Creatures
OQ3 Layout Proof – Creatures
OQ3 Layout Proof – Empire of Gatan, The Five Emperors
Catching the Wyrm is the Early Bird Quickstart that people who backed the Kickstarter in the first 48 hours, and Art Level backers, will be receiving. This Quickstart adventure is a little different from what I normally write for OpenQuest. Its made of up the first two adventure areas of a bigger ruined city known as The Shambles. It’s not quite what older roleplayers call a Sandbox, where the adventure presents the information that the characters may encounter as they make their own way around the unifying adventure location, more what I call a Toybox. Where I present various objects or Toys (adventure locatinos, non-player characters, rumours, encounters ) that the referee can place together to create an adventure.
So with that in mind, let’s see what is in this particular Toy Box.
A Taste of the Shambles. A quick introduction to this ruined city, its history and the current state of affairs. This gives an overview of fo the complete package.
Adventure Areas This Quickstart has features two Adventure Areas from the city.
- Tent Town. A mishmash of scavengers, professional treasure hunters and wise people keeping watch over the ruined city, right next to its walls.
- The Squares. A residential area just inside the walls, with Tent Town on the other side. So-called because the houses are built around squares, each of which have a different focus for the well to do residents that once lived there.
The Quest of Catching the Wyrm. This is the adventure itself in a short digestible form that draws already detailed information from the Locations.
Non-Player Characters Rooster. All the character profiles (or references to the relevant page in the main OpenQuest rulebook).
Unlike the publically released Quickstart Adventure, which comes with its own concise version of OpenQuest, this Quickstart pulls from the main rulebook, for both a wider collection of magic spells and creatures.
Also, the adventure will feature the three characters and the Dragon (!) that feature on the cover of OpenQuest 3rd Edition (and the detail of which is used for the banner for this site) 🙂
I’ve slowed down considerably in the run-up to Christmas, but it’s not seen any slacking in getting OpenQuest stuff done. At the same time, Paul (Mitchener) and Peter (Cakebread) are going through the first draft of OQ3 with a fine-tooth come, a job that should be done any second now. Meanwhile, I’ve been beavering away on various things that are outside of the Kickstarter deliverables’ work while related and help bring clarity.
OpenQuest Thursdays. This is my “home” group that got up and running sometime online in October. I’m using it playtest the Quickstart adventures, that I’m producing for Kickstarter Backers. It’s going tremendously well. On a personal level, it reunited me with a couple of my old friends who have played in games that have shaped what OpenQuest is today.
OpenQuest World. At this point, this is probably only exciting to me. My “publisher head” remains unconvinced 🙂 Back in October, I stopped doing my Gloranthan fanzines, which while disappointing to Gloranthafans, meant that I could reclaim the bits of the adventures/setting info that aren’t Gloranthan IP. Kick out Orlanth and the Gang, and I’ve got stuff I can revise and reshape for OpenQuest releases. With my creative head freed up from pondering Gloranthan this and that, It had to look at another setting. And it found and fixed in its gaze the nascent setting that is detailed via OpenQuest 2 and its setting/adventure books (except Crucible of Dragons), and notes I made for unreleased stuff. And suddenly a coherent narrative of a fantasy world emerges. Not just the snapshot of the late Dark Ages/early Medieval Empire of Gatan anymore, there’s a whole Ancient World and even an Age of Reason/Enlightenment period now. I’ve started work on a “setting bible”, a set of bullet-pointed/brief notes on all the ‘facts’ of this setting, in a form that both myself and future OQ authors can use. The immediate effect on books is that the default setting, because don’t get me wrong OQ is not tied into this, will be a bit more joined-up
Empire’s Edge (working title). This one developed out of the OpenQuest Thursday Quickstart adventure playtest sessions. This will be a short setting/adventure book that focuses on the Eastern Imperial Borderlands, particularly the County of Mitchdale and a series of adventures that introduces bigger concepts of day to day life in the Empire of Gatan. While I have plans to do a bigger treatment of the Empire, called Dark Corners of the Empire, later on in 2022, this gets you started with an introductory arc of adventures that will probably come out in 2021.
Back into work on the various OpenQuest deliverables for the Kickstarter campaign in earnest tomorrow, but I thought it would be exciting to share with you some of the stuff happening on the edges.