OpenQuest Online 2023 July 8-9th now Open for Registration
After the success of last year’s online OpenQuest convention a year on, I’ve decided to do it again.
The schedule is being worked on and will be announced shortly, but register now to attend.
Things planned
- Games of SimpleQuest, our concise version of OpenQuest, optimised for convention games.
- Year of the Four Emperors, join Dr Mitch for another outing of his historical fantasy game.
- Skyraiders of the Floating Realms. Get your inner Sky Pirate on and take to the Infinite Sky in this swashbuckling standalone game, coming later this year.
- Saturday Night Roundtable. Join Dr Mitch and me in our room of Zoom for a catch-up on all things OpenQuest.

What OpenQuest Dungeons Sets Out to Do
The World’s Favourite Fantasy Roleplaying Game made the Dungeon famous. You and your players have played that game many, many times. It’s a safe, familiar option, but you are ready to try something a bit different and have picked up OpenQuest to broaden your and your player’s horizons.
It’s a path that many D100 fans, including myself, have taken. Those early games where we stuck to the template we already knew and created narrowly defined stereotypes the best we could using the unfamiliar character generation system. Then we threw our newly created characters into the first battle that came along, hoping to get a reward, ending up grievously wounded and with very little to show. Sensing the disappointment, the Referee, who had read the rulebook cover to cover, tried to guide the players.
“Did you know you could have talked to them, convinced them with your Influence skill and probably got what you wanted that way? Or even used your Deception skill, which everyone has, not just thieves, to sneak past them? Perhaps Ralph’s character, who he’s configured to be more of a magician, yet who can still wield a sword and wears chain mail from his days as a noble, could have cast Protection 3 on Carol’s character, a farmer turned warrior. Then with that Ringmail armour they wear, they would have been invulnerable to those goblin’s attacks? If you had talked to them, and I know some of you have Goblinoid as a Language skill, you would have learnt they are members of the Bloodied Fang cult and how they are related to the villainous Burning Horde, and that’s the real treasure of this encounter. It’s a shame you missed that since it opens up all sorts of possibilities.”
This approach may have mixed results. It may open up worlds of wonder and opportunities for more expansive play for some players. Others may be horrified by the perceived density of rules and tactics that they feel are necessary to master to play the game properly.
This book aims to ease both players and Referees into OpenQuest, by using that familiar setting of the Dungeon, starting small and with baby steps, gradually easing everyone into system mastery.
It doesn’t try to replicate the World’s Favourite Fantasy Roleplaying Game’s rules, assets, and feel. Instead, suppose the players want to start in familiar territory, such as creating a character who has casting magic as a focus. In that case, the book will explain how to do that and then point out where they go after they start naturally breaking out of the limitations of that approach. And that’s the aim of the OpenQuest rules to provide a vehicle that goes wherever the players want to take their character.

OpenQuest Dungeons cover by Jon Hodgson
OpenQuest is now Creative Commons and on its 2nd Printing
I received the 2nd Printing of OpenQuest this morning from the printers. This, as well as fixing a small number of typos and errors that have come to light since the initial release back in 2021, also sees the removal of the now redundant OGL. This finalises OpenQuest (via the Systems Resource Document) being released under the Creative Commons.
If you want to see what has changed here’s the change log.
Nearly there with OpenQuest Dungeons
Spending the weekend putting the final polish on the next book for OpenQuest, OpenQuest Dungeons.
This one has been done in bits and pieces over the last couple of years. It almost had conflicting design goals at time. On the one hand, it’s a book of advice on how to get D&D familiar players and GMs converted to the joys of D100. It’s a resource book of things to help the GM make this shift. Finally, it’s a set of three adventures that were initially unconnected but now have a common setting and form a mini-campaign.
Bringing those three things under control and in harmony with the overall theme of how to present Dungeons in OpenQuest, has been very tricky at times, despite the outputs appearing very simple and straightforward.
Once I reach 1st draft, I’ll be sending it to the Master of Dungeons, the high-tier backer from the OpenQuest Kickstarter, who effectively sponsored its creation. They get to see it first, and then hopefully we’ll have a chat about what I’ll record for The OpenQuester (my videocast on YouTube).

OpenQuest Dungeons, cover by Jon Hodgson
The Great SimpleQuest Mailout is about to begin!
Not as big as The Great OpenQuest Mailout of 2021, which was something like 200+ books, but ten boxes of the perfectly formed Signed and Sent version of SimpleQuest appeared a week early in my hallway last Friday.
Now girding my loins to send out all these books, to backers who have paid for their postage.
Which brings me to remind folks who backed it at Signed and Sent level, you now need to pay for postage.
OpenQuest and its Dervived Games
So SimpleQuest, my concise cut-down version of OpenQuest, is ready to go live at drivethrurpg.com as print-on-demand/pdf and is in the process of getting a nice proper shiny print version, with endpapers, ribbons, nicely sewn papers etc. Once backers have their copies, it goes out on general release.
As well as the milestone of getting the book published, it does two immediate things.
- It’s a reference for short campaigns and convention-style one-shots that I and others will run. It was designed as a very pick-up-and-play implementation of OQ. So I expect those sorts of games to flourish both at home, online and at conventions.
- For us at D101 Games, a base to add to for OpenQuest Dervied Games. Paul Mitchenter has already said he will use it as a base for his Year of the Four Emperors, an Ancient Roman game. I’ll be moving Skyraiders of the Floating Realms over to it rather than inflict yet another D100 system upon the world.
When I say “us at D101 Games”, I do this deliberately. SimpleQuest is not released under the Creative Commons (my preferred way of making OpenQuest available to others), so you can’t copy and paste great chunks of the book and put them in your product. If you want to do that, go to the OpenQuest SRD. Note there are a few alternative rules (Patrons and the way it handles Social Conflict) that aren’t in the OQ SRD, so don’t be use them. Also, the one magic system hasn’t been released under the CC, but is likely to be at some future point in time when I catch up with stuff. But this is the same as I’ve done in the past with OQ-derived games. Neither The Company (OQ-powered game of Modern Warfare) nor River of Heaven (our sci-fi magnum opus), which both use OpenQuest as a base, were ever released as Open Gaming Content.
In conclusion, the reason why this post is titled “OpenQuest and Derived Games” is I won’t be referring to games that use SQ as their starting points as SQ derived games. They are OpenQuest games. I gave SimpleQuest its own name to make it easier to reference, like its “Swords against the Savage North”, not “OpenQuest Swords and Sorcery”. There aren’t going to be separate OpenQuest, and SimpleQuest branches like there are for Fate Core and Fate Accelerated. It’s all OpenQuest ????
River of Heaven
Over on my Sci-fi games blog, To the Stars, I thought it time to mention our OpenQuest powered sci-fi game River of Heaven.
It’s available from our web store.

River of Heaven, cover by John Hodgson
End of the Duck Crusade
Advance warning the Duck Crusade will be retired on 31st January.
I’ve had a quacking good time with this title, but all the physical copies have now gone and the party is over.
While the mighty Crusader Ducks are going to feature in some form or another, in the upcoming Feathers and the Fury, this is the last chance to get the ‘zine where they make their first appearance. Their enemies, the insane cultists of Grogzilla, and their counter-quest, Duck Hunt, certainly won’t be making a reappearance as playable characters, anytime soon.

The Duck Crusade by Dan Barker
Looking for a new Fantasy TTRPG?
One game design goal for OpenQuest was to be accessible and welcoming for gamers more familiar with a certain World’s Favourite Fantasy RPG. This is reflected in the default setting, which is very early-medieval period, has orcs, goblins, and other familiar fantasy races from myth and legend. But also, the system is at the simpler end of the D100 spectrum without losing any features. The OpenQuest main rule book is a complete all-in-one book with all the rules, a complete bestiary, an example setting and a complete adventure.
If you are curious about how OpenQuest would be a working alternative, you can check out the system for free via the OpenQuest System Resource Document.
We are also in the process of moving away from the OGL to a Creative Commons License, that third-party publishers can create their own OpenQuest content for adventures, supplements even whole games based on the OpenQuest System. Previous editions spawned such great games as Cakebread and Waltons Clockwork and Chivalry, Crocked Staff’s Age of Shadow, and Osprey Games’ Jackals.
Also, very soon (I’m hoping within the next month or so), you’ll be able to pick up OpenQuest Dungeons, which gives guidance on how to use the OpenQuest Rules specifically for Dungeon Delves. Breaking new players (and Referees) into how OpenQuest works as a system, where it’s familiar, where it’s different and how to use the rules for familiar situations where

OpenQuest Dungeons, cover by Jon Hodgson
OpenQuest is Ceasing to use the OGL and going Creative Commons
OpenQuest, which SimpleQuest is based on, currently uses OGL version 1.0a to provide a license for 3rd party developers to use it for their books. Games such as Age of Shadow (Crooked Staff Publishing), Clockwork and Chivalry (Cakebread and Walton) and Jackals (Osprey Games). The first edition of OpenQuest was based on Mongoose Legend, which shares many system similarities with Chaosium INCs BRP but was written from the ground up.
OpenQuest has gone through many revisions since its first release over a decade ago, and with the controversy around WotC’s leaked plans for OGL 1.1, I think it is safest to drop the OGL, which on reflection, is no longer needed.
This means that all the currently available OpenQuest books will have their Legal Appendixes (the one or two pages containing the OGL declaration) removed soon. Future OpenQuest releases, and books from the upcoming SimpleQuest line, will no longer carry the OGL declaration.
So that third-party developers can use to release their own OpenQuest-based material, I will update the OpenQuest SRD, to replace the OGL with a Creative Commons license that gives the same rights that are currently enjoyed.
If you are a publisher using OpenQuest and have questions about this, don’t hesitate to contact me via email.



