Non-Human Adventurers (Optional)
With the Referee’s permission, your character may be one of the creatures found in the Creatures section.
Use the random method to determine characteristics and roll the dice.
Take the value in brackets as the starting point and add ten points amongst them. Characteristics cannot be increased above the maximum value permitted by the random method (i.e. the maximum rollable plus three).
Make a note of the special abilities, traits, movement rates, natural armour and the natural weapons of the creature; damage base is as given, and skills start at Base Value.
Then determine skills and magic as normal, perhaps using the weapons and skills on the creature description which depict an average member of the species as a guide.