Ranged Weapons
The following qualities characterise each ranged weapon:
Damage Dice: The damage the weapon deals on a successful attack.
Range: This is the effective range of the weapon. A target within the weapon’s range attacked without a modifier for range. A target within double the weapon’s range has the attacker’s effective Ranged Combat skill is halved, before other modifiers are applied. Attacks against targets beyond double the weapon’s range automatically fail.
Rate: This shows how many missiles can be fired per Combat Rounds, taking into consideration the time to load the weapon. For example, 1 CR, means one missile every combat round, while 1/3 CR means one missile every three combat rounds.
ENC: The weapon’s encumbrance. The weight and bulk of the weapon.
Cost: The price in silver pieces of the weapon.
Ranged Weapon Ammunition
Ammunition | ENC | Cost |
Arrows (10) | — | 1 SP |
Blowgun darts (10) | — | 2 SP |
Crossbow bolts (10) | — | 2 SP |
Sling bullets (10) | — | 5 CP |
Using Ranged Weapons in Close Combat
If used in close combat, a ranged weapon is treated as an improvised weapon, doing damage equal to its closest hand-to-hand equivalent if that is less than its ranged weapon damage.
Ranged Combat Weapons
Weapon | Damage | Range | Rate | ENC | Cost |
Missile Weapon 2H | |||||
Blowgun | 1D2 | 15m | 1 CR | — | 30 SP |
Heavy Crossbow | 2D6 | 150m | 1/3 CR | 2 | 350 SP |
Light Crossbow | 1D8 | 125m | 1/2 CR | 1 | 150 SP |
Long Bow | 1D10 | 150m | 1 CR | 1 | 150 SP |
Nomad Bow | 1D8 | 125m | 1 CR | 1 | 150 SP |
Short bow, Staff Sling | 1D8 | 75m | 1 CR | 1 | 75 SP |
Sling 1H | 1D6 | 50m | 1 CR | — | 5 SP |
Thrown Weapons | |||||
Dagger Close, Knife Close | 1D6 | STR*m | 1 CR | – | 30 SP |
Hatchet Close | 1D8 | STR*m | 1 CR | 1 | 25 SP |
Dart, Throwing Star | 1D4 | STR*m | 1 CR | — | 15 SP |
Javelin/Shortspear Close | 1D6 | STR*2m | 1 CR | 1 | 20 SP |
Rock/ improvised | 1D4 | STR*m | 1 CR | 1 | — |
Notes:
1H: This weapon is a one-handed weapon.
2H: This weapon must have two hands-free to be used effectively unless otherwise specified. A buckler can be strapped to the forearm, but cannot be used for attack or defence while wielding or shooting this weapon.
Close: This weapon suffers no penalty when used in close combat.