The following qualities characterise each ranged weapon:
- Damage Dice: The damage the weapon deals on a successful attack.
- Hands: The number of hands the weapon requires to use.
- Range: This is the effective range of the weapon. A target within the weapon’s range attacked without a modifier for range. Within the weapon’s range, the Attacker shoots without penalty. If the target is within double the weapon’s range, the attacker’s Ranged Combat skill is modified by -20%. Attacks cannot be made at a distance beyond twice/double the weapon’s range.
- Rate: This shows how many missiles can be fired per Combat Rounds, taking into consideration the time to load the weapon. For example, 1 CR, means one missile every combat round, while 1/3 CR means one missile every three combat rounds.
- ENC: The weapon’s encumbrance. The weight and bulk of the weapon.
- Cost: The price in silver pieces of the weapon.
Ranged Combat Weapons
| Weapon | Damage | Hands | Range | Rate | ENC | Cost |
| Missile Weapon | ||||||
| Blowgun | 1D2 | Two | 15m | 1 CR | — | 30 SP |
| Heavy Crossbow | 2D6 | Two | 150m | 1/3 CR | 2 | 350 SP |
| Light Crossbow | 1D8 | One | 125m | 1/2 CR | 1 | 150 SP |
| Long Bow | 1D10 | Two | 150m | 1 CR | 1 | 150 SP |
| Nomad Bow | 1D8 | Two | 125m | 1 CR | 1 | 150 SP |
| Short bow, Staff Sling | 1D8 | Two | 75m | 1 CR | 1 | 75 SP |
| Sling | 1D6 | One | 50m | 1 CR | — | 5 SP |
| Thrown Weapons | ||||||
| Dagger, Knife | 1D6 | One | STR*m | 1 CR | – | 30 SP |
| Dart, Throwing Star | 1D4 | One | STR*m | 1 CR | — | 15 SP |
| Hatchet | 1D8 | One | STR*m | 1 CR | 1 | 25 SP |
| Javelin/Shortspear | 1D6 | One | STR*2m | 1 CR | 1 | 20 SP |
| Rock/ improvised | 1D4 | One | STR*m | 1 CR | 1 | — |
Ranged Weapon Ammunition
| Ammunition | ENC | Cost |
| Arrows (10) | — | 1 SP |
| Blowgun darts (10) | — | 2 SP |
| Crossbow bolts (10) | — | 2 SP |
| Sling bullets (10) | — | 5 CP |
Using Ranged Weapons in Close Combat
Unless the weapon can be used in close combat, and has an entry in that table, a ranged weapon is treated as an improvised weapon, doing damage equal to its closest hand-to-hand equivalent if that is less than its ranged weapon damage.
