Close Combat Weapons
Damage Dice: The damage the weapon deals on a successful attack.
ENC: The weapon’s encumbrance a measure of its weight and bulk.
Cost: The cost of silver pieces to purchase this weapon.
Notes
Set: As explained in the combat rules, the end of this weapon can be dug into the ground, or set, when facing an incoming charging opponent.
Range: This weapon suffers no penalty when thrown.
LS: This weapon is usable as a long spear, which includes being able to set against charges. The wielder must state at the start of combat how it is being wielded and must take a change stance action to alter its usage.
Flex: This weapon can be used two-handed. When used in two hands, it gains +1 damage.
2H: This weapon must be used two-handed.
Improvised and primitive weapons: such as a stone hatchet, stone spear or a convenient log picked up and used as a club, do the same damage as the base weapon -1.
Close Combat Weapons
Weapon | Damage | ENC | Cost |
Melee weapons | |||
Cosh | 1D4 | 1 | 5 SP |
Club Flex, Hatchet Range | 1D6 | 1 | 20 SP |
Quarterstaff 2H | 1D8 | 2 | 20 SP |
Battleaxe, Warhammer, War pick, Ball & Chain, Mace Flex | 1D8 | 2 | 120 SP |
Greathammer2H, Great Axe2H, Military Flail2H, War Maul2H | 2D8 | 4 | 200 SP |
Halberd LS & 2H, Polearm LS & 2H,Glaive LS & 2H | 1D8 | 3 | 200SP |
Shields | |||
Small (eg. Buckler or Psilos) | 1D4 | 1 | 50 SP |
Medium (eg. Target Shield) | 1D6 | 2 | 150 SP |
Large (Hoplon, Kite, Viking Round) | 1D8 | 3 | 300 SP |
Spears Set, Flex | |||
Lance | 1D10 | 3 | 150 SP |
Longspear LS & 2H | 1D8 | 2 | 30 SP |
ShortspearRange | 1D6 | 2 | 20 SP |
Swords and Knives | |||
Bastard Sword Flex | 1D10 | 2 | 250 SP |
DaggerRange, Knife Range | 1D4+1 | — | 20 SP |
Greatsword 2H | 2D8 | 4 | 300 SP |
Longsword, Scimitar | 1D8 | 2 | 150 SP |
Rapier | 1D6 | 1 | 150 SP |
Shortsword, Gladius | 1D6 | 1 | 100 SP |