Movement Combat Actions

In any combat round, a character may move a distance up to their movement rate without it counting as a separate combat action, which allows them to move about and change opponents quite freely.

All movement combat actions use Athletics Skill to determine combat order.

The following types of movement are combat actions.

Change Stance:  The character may stand up from prone, or vice versa.

Charge: When the character closes in combat, from ranged to close distance at a sprint. The charge must be in a straight line and the Attacker must end up adjacent to an enemy.  When the move is complete, make a Close Combat attack. If the attack is successful, the Attacker gains a bonus of +1D6 damage. Characters may not charge uphill and gain the damage bonus.

Fighting Retreat: A character may move their full movement directly away from an enemy they are fighting. They may only defend, but at +20% to their close combat or unarmed combat. The modifier increases to +50% if the character is using a Large shield.

At the end of the round, if they have successfully defended themselves, they may disengage from combat (see page <OV>). Otherwise, their opponent has moved with them and has successfully held them in combat.

Escaping Sprint: The character runs out of combat range (from either close distance or ranged distance), forsaking their attack and only being able to Dodge as a defensive reaction. If running away from combat, if they successfully Dodge any incoming attack, at the end of the combat round they have disengaged from combat. Otherwise, their opponent has moved with them and has successfully held them in combat.