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OpenQuest
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Characters
Character Generation
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Non-Human Adventurers (Optional)
Ready-Made Concepts
Skills
Skill Rules
Difficulty
Skill Descriptions
Equipment
Armour
Close Combat Weapons
Ranged Weapons
Other Equipment
Magic
Personal Magic
Personal Magic Rules
Shamanism
The Wise
Personal Magic Spells A to D
Personal Magic Spells E to H
Personal Magic Spells I to L
Personal Magic Spells M to P
Personal Magic Spells Q to T
Personal Magic Spells U to Z
Divine Magic
Religons
Divine Magic Rules
Divine Magic Spells A to D
Divine Magic Spells E to H
Divine Magic Spells I to L
Divine Magic Spells M to Q
Divine Magic Spells R to Z
Sorcery
Types of Sorcerer
Sorcery Rules
Sorcery Spells A to D
Sorcery Spells E to L
Sorcery Spells M to Q
Sorcery Spells R to Z
Combat
Social Combat
Physical Combat
Special Combat Results
Special Combat Rules
Ending the Combat
Combat Rules
Combat Actions (Summary)
Close Combat Actions
Movement Combat Actions
Other Actions
Defensive Reactions
Ranged Combat Actions
Unarmed Combat Actions
Magical Combat
Spot Rules
Breaking Inanimate Objects
Burning
Disease
Encumbrance
Falling
Fatigue
Healing
Illumination and Darkness
Poison
Ships and Sailing
Suffocation
Travel
Loot
Creatures
Animal List
Creature Format
Creatures A to C
Creatures D to F
Creatures G
Creatures H to M
Creatures N to T
Creatures S
Creatures U to X
Magic
OpenQuest has three magic systems.
Personal Magic.
Divine Magic.
Sorcery
.