Here’s a breakdown, chapter by chapter, of what OpenQuest Dungeons contains.

Rules Articles

OpenQuest for Dungeoneers.  For Players and Referees, a review of the OpenQuest rules focuses on features allowing them to enter the game from a familiar angle.

Stock Non-player characters.  The twelve ready-made character concepts from the main OpenQuest rulebook (see pages 27 to 30) as full NPC profiles.

Tricks and Traps.  This chapter contains a selection of traps described in OpenQuest game terms to drop into your creations.  Each trap is fully illustrated with wonderful, evocative art from James Shields.

Underworld Deities. A collection of Gods and Goddesses ideal for worship by dungeon dwellers and those who explore them.

The Dungeons

Rather than write an article on how to create dungeons for OpenQuest, I’ve decided to present three dungeon-based Quests that show not tell, how to do it.

The Well. An introductory adventure featuring a small dungeon that takes a single session or evening to play.

Deep In the Hole. A Quest centred on Spearing, a safe haven for the characters to base themselves, where the characters quickly end up down a local dungeon beneath a ruined castle.

The Sorcerer Under the Mountain. In ancient times an evil Sorcerer made Terror Mountain his base and gathered an army of goblinoids. Using the power of the Ring of the Elements, he terrorised the surrounding Elven Forest Kingdom, until the Elven Magi crushed his armies and slew him in response. Now it is said the Sorcerer is back, and someone needs to venture into his dungeon beneath the mountain to determine if this is fact.

This book is currently undergoing proofreading and art requisition, which depending on how I get on it should have a release date in August/September.

OpenQuest Dungeons, cover by Jon Hodgson