Following on from my post about the Types of Ducks in the upcoming The Feathers and the Fury book, here’s a quick look at how the various species developed in the crucible of the Duck Coast.
Continue readingCategory: Tales
This category covers in-game fiction from my home Empire of Gatan game.
It can cover Mythology, Legends or just small stories that illustrate how the game works.
Note, none of this is Open Gaming Content, as is anything I write about Gatan (which is defined as product identity in OpenQuest 3).
Sorcery in the Empire of Gatan and the Savage North
In my Empire of Gatan setting, Sorcerers are a sort of Academic/Scholar class who engage in magical troubleshooting on behalf of their community. They are well embedded in the Empire’s culture, and have their own College of Magic, which has branches in every major town and a High University of
Continue readingComing Soon The Chronicles of Gatan
Inspired by the Anglo-Saxon Chronicle, here’s a post about the upcoming session reports from my home OpenQuest game.
Continue readingDeities of the Underworld
So I’m deep into writing the next OpenQuest Book, which is OpenQuest Dungeons. At the moment it’s a heady mix of writing new rules guidance articles, creating resources (such as a set of stock NPCs), and creating dungeon-based adventures. More of that when my content list is firmed up. Suffice to
Continue readingThe Three Icons of the OpenQuest Covers
The Dragon Helpers, are a trio of characters from the covers of the first three OpenQuest books. This post gives a bit more detail about them from the upcoming Catching the Wyrm scenario.
Continue readingSaran and the Three Bad Piggies
Time for a break from rules related OQ matters. with another tale from Gatan’s folklore.
Continue readingHow Dwarfs Came to Live With Us
This a human tale from Gatanese folk-lore that originates from before the Empire of Gatan that explains from the point of view of a Gatanese commoner how the group known as Forge Dwarfs came to set up their communities (known as Forges) amongst the human settlements. It came about in-game
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