Catching the Wyrm is the Early Bird Quickstart that people who backed the Kickstarter in the first 48 hours, and Art Level backers, will be receiving. This Quickstart adventure is a little different from what I normally write for OpenQuest. Its made of up the first two adventure areas of a bigger ruined city known as The Shambles. It’s not quite what older roleplayers call a Sandbox, where the adventure presents the information that the characters may encounter as they make their own way around the unifying adventure location, more what I call a Toybox. Where I present various objects or Toys (adventure locatinos, non-player characters, rumours, encounters ) that the referee can place together to create an adventure.
So with that in mind, let’s see what is in this particular Toy Box.
A Taste of the Shambles. A quick introduction to this ruined city, its history and the current state of affairs. This gives an overview of fo the complete package.
Adventure Areas This Quickstart has features two Adventure Areas from the city.
- Tent Town. A mishmash of scavengers, professional treasure hunters and wise people keeping watch over the ruined city, right next to its walls.
- The Squares. A residential area just inside the walls, with Tent Town on the other side. So-called because the houses are built around squares, each of which have a different focus for the well to do residents that once lived there.

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