I’m on the last round of proofing before pdfs go out to backers and go to print proof at DriveThruRPG.com, but it occurred to me that OpenQuest Dungeons has a lot of new stuff in it for the game. OpenQuest Dungeons contains: Five New Religions. Five New Spells. Describes in
Continue readingTag: OpenQuest Dungeons
What OpenQuest Dungeons Sets Out to Do
The World’s Favourite Fantasy Roleplaying Game made the Dungeon famous. You and your players have played that game many, many times. It’s a safe, familiar option, but you are ready to try something a bit different and have picked up OpenQuest to broaden your and your player’s horizons. It’s a
Continue readingNearly there with OpenQuest Dungeons
Spending the weekend putting the final polish on the next book for OpenQuest, OpenQuest Dungeons. This one has been done in bits and pieces over the last couple of years. It almost had conflicting design goals at time. On the one hand, it’s a book of advice on how to
Continue readingThe World’s Favourite Fantasy Roleplaying Game vs D100
An excerpt from the upcoming OpenQuest Dungeons book, which compares OQ to D&D
Continue readingDeities of the Underworld
So I’m deep into writing the next OpenQuest Book, which is OpenQuest Dungeons. At the moment it’s a heady mix of writing new rules guidance articles, creating resources (such as a set of stock NPCs), and creating dungeon-based adventures. More of that when my content list is firmed up. Suffice to
Continue readingOpenQuest for Dungeons
Today I continue work on OpenQuest Dungeons. I’m working on a section that has the working title of OpenQuest for D&Ders (the final piece will have something less copyright-infringing – Probably “Rules for Dungeoneering”). The idea is to quickly cover the ground that new Referees and players have to cover
Continue reading