Close Combat Weapons

All Close Combat weapons use the Close Combat skill.  The following qualities characterise each close combat weapon:

Damage Dice: The damage the weapon deals on a successful attack.

Hands: The number of hands the weapon requires to use.

ENC: The weapon’s encumbrance a measure of its weight and bulk.

Cost: The cost of silver pieces to purchase this weapon.

Close Combat Weapons

Weapon

Damage

Hands

ENC

Cost

Melee weapons

 

 

 

 

Cosh

1D4

One

1

5 SP

Club, Hatchet

1D6

One

1

20 SP

Quarterstaff

1D8

Two

2

20 SP

Battleaxe, Warhammer, War pick, Ball & Chain, Mace

1D8

One

2

120 SP

Greathammer,
Great Axe, Military Flail, War Maul

2D8

Two

4

200 SP

Halberd,Polearm,
Glaive

1D8

Two

3

200SP

Shields

 

 

 

 

Small
(eg. Buckler or Psilos)

1D4

One

1

50 SP

Medium
(eg. Target Shield)

1D6

One

2

150 SP

Large
(Hoplon, Kite, Viking Round)

1D8

One

3

300 SP

Spears

 

 

 

 

Lance

1D10

Two

3

150 SP

Longspear

1D8

Two

2

30 SP

Shortspear

1D6

One

2

20 SP

Swords and Knives

 

 

 

 

Bastard Sword

1D10

One or  Two

3 or 2

250 SP

Dagger, Knife

1D4+1

One

20 SP

Greatsword

2D8

2

4

300 SP

Longsword, Scimitar

1D8

One

2

150 SP

Rapier

1D6

One

1

150 SP

Shortsword, Gladius

1D6

One

1

100 SP