Other Equipment
General Items
Item | ENC | Cost |
Backpack | 1 | 5 SP |
Bedroll | 1 | 1 SP |
Block & Tackle | 1 | 15 SP |
Bottle, glass | — | 2 SP |
Candle, 1 hour | — | 1 CP |
Chain, 2 metres | 2 | 40 SP |
Climbing kit | 1 | 25 SP |
Codex | 1 | 60 SP |
Craft Tools | 2 | 75 SP |
Crowbar | 1 | 25 SP |
Healers Kit | — | 25 SP |
Fish Hook | — | 2 LB |
Fishing Kit | 1 | 15 SP |
Flint & Tinder | — | 5 CP |
Grappling Hook | — | 5 SP |
Hammer | — | 1 SP |
Healer’s Kit | 1 | 150 SP |
Ladder, 3m | 4 | 2 SP |
Lantern | 1 | 10 SP |
Lock Picks | — | 75 SP |
Mining Pick | 1 | 35 SP |
Musical Instrument | 2 | 70 SP |
Oil, Flask | 1 | 1 SP |
Papyrus, Sheet | — | 5 CP |
Pole, 3m | 1 | 1 SP |
Quiver | — | 2 SP |
Rope, 10m | 2 | 10 SP |
Sack, Large | 1 | 5 CP |
Sack, Small | — | 2 CP |
Scythe | 2 | 30 SP |
Slingbag | 1 | 5 CP |
Spade | 1 | 25 SP |
Torch / Flaming Brand | — | 4 CP |
Waterskin | 1 | 5 CP |
Writing kit | 1 | 45 SP |
Backpack: It can hold 20 ENC of equipment.
Block & Tackle: Adds +20% to Mechanisms tests to make or disarm large traps and makes Engineering tests possible in some circumstances. It requires at least 10m of rope to function.
Candle, 1 Hour: A candle illuminates a one-metre radius. Any wind stronger than a slight breeze will extinguish a candle.
Climbing Kit: A climbing kit provides a bonus of +20% to any Athletics skill tests made to climb.
Crowbar: Adds +20% to brute force Athletics tests. If used as a weapon, it is considered a club (wielded with a –20% penalty).
Fish Hook: This item allows a character to use their Lore (Natural World) skill to catch a fish without suffering a penalty on the test.
Fishing Kit: The fishing kit grants a character a +20% bonus to their Lore (Natural World) test to catch fish.
Flint & Tinder: A character with flint and tinder can build a fire in one minute under normal conditions without having to roll his Lore (Natural World) skill.
Grappling Hook: It will support the weight of 50 ENC or 50 SIZ, or any combination thereof.
Hammer: If used as a weapon, it is treated as a club (wielded with a –20% penalty). Hammers may be used on inanimate objects without being destroyed.
Healer’s Kit: A first aid kit is good for five uses (whether the skill test succeeds or fails).
Lantern: A lantern provides bright illumination out to a three-metre radius. It will burn for two hours on a flask of oil.
Mining Pick: If used as a weapon, it is considered a club (wielded with a –20% penalty). Mining picks may be used on inanimate objects without being destroyed.
Oil, Flask: A flask of oil is enough to fuel a lantern for two hours or, if broken on the ground and ignited, enough to sustain a small fire for one minute.
Quiver: Quivers can hold up to 30 arrows or crossbow bolts.
Rope, 10 Metres: A standard rope can support the weight of 50 ENC or 50 SIZ, or any combination thereof.
Sack, Large: Able to hold 10 ENC of equipment.
Sack, Small: A small sack can hold 5 ENC of equipment.
Scythe: If used as a weapon, it is considered a bill (wielded with a –20% penalty).
Slingbag: It can carry 15 ENC of equipment.
Spade: If used as a weapon, it is considered a club (wielded with a –20% penalty).
Torch, 1 Hour: It will burn for one hour. A torch illuminates within a three metre radius. If used as a weapon, it is considered a club (wielded with a –20% penalty), except that it does not inflict normal damage – instead, it inflicts 1D4 fire damage and a fumble, or critical hit will also extinguish the brand.
Waterskin: A waterskin can hold enough water to sustain an adventurer for two days.
Animals
Item | Cost |
Bison | 200 SP |
Bull | 250 SP |
Cart | 75 SP |
Cat | 2 SP |
Chariot | 600 SP |
Cow | 150 SP |
Dog, Domestic | 2 SP |
Dog, Hunting | 25 SP |
Fowl | 1 SP |
Goat | 50 SP |
Hawk | 400 SP |
Horse, Draft | 400 SP |
Horse, Riding | 350 SP |
Horse, Combat Trained | 500 SP |
Mule | 125 SP |
Ox | 200 SP |
Pig | 50 SP |
Rhino | 3,000 SP |
Saddle & Bridle | 75 SP |
Sheep | 30 SP |
Transportation
Animal | Cost |
Travel (by Coach) | 1 SP per kilometre |
Travel (by Post-Horse) | 2 SP per kilometre |
Travel (by Ship) | 1 SP per kilometre |
Travel (by Wagon) | 5 SP per kilometre |
Wagon | 300 SP |
Zebra | 300 SP |
Food and Lodging
Item | Cost |
Lodging, Poor | 2 CP |
Lodging, Average | 1 SP |
Lodging, Superior | 5 SP |
Food & Drink, Poor, 1 Day | 1 CP |
Food & Drink, Average, 1 Day | 5 CP |
Food & Drink, Superior, 1 day | 2 SP |
Trail Rations, 1 Day | 5 CP |