Other Equipment
General Items
| Item | ENC | Cost |
| Backpack | 1 | 5 SP |
| Bedroll | 1 | 1 SP |
| Block & Tackle | 1 | 15 SP |
| Bottle, glass | — | 2 SP |
| Candle, 1 hour | — | 1 CP |
| Chain, 2 metres | 2 | 40 SP |
| Climbing kit | 1 | 25 SP |
| Codex | 1 | 60 SP |
| Craft Tools | 2 | 75 SP |
| Crowbar | 1 | 25 SP |
| Healers Kit | — | 25 SP |
| Fish Hook | — | 2 LB |
| Fishing Kit | 1 | 15 SP |
| Flint & Tinder | — | 5 CP |
| Grappling Hook | — | 5 SP |
| Hammer | — | 1 SP |
| Healer’s Kit | 1 | 150 SP |
| Ladder, 3m | 4 | 2 SP |
| Lantern | 1 | 10 SP |
| Lock Picks | — | 75 SP |
| Mining Pick | 1 | 35 SP |
| Musical Instrument | 2 | 70 SP |
| Oil, Flask | 1 | 1 SP |
| Papyrus, Sheet | — | 5 CP |
| Pole, 3m | 1 | 1 SP |
| Quiver | — | 2 SP |
| Rope, 10m | 2 | 10 SP |
| Sack, Large | 1 | 5 CP |
| Sack, Small | — | 2 CP |
| Scythe | 2 | 30 SP |
| Slingbag | 1 | 5 CP |
| Spade | 1 | 25 SP |
| Torch / Flaming Brand | — | 4 CP |
| Waterskin | 1 | 5 CP |
| Writing kit | 1 | 45 SP |
Backpack: It can hold 20 ENC of equipment.
Block & Tackle: Adds +20% to Mechanisms tests to make or disarm large traps and makes Engineering tests possible in some circumstances. It requires at least 10m of rope to function.
Candle, 1 Hour: A candle illuminates a one-metre radius. Any wind stronger than a slight breeze will extinguish a candle.
Climbing Kit: A climbing kit provides a bonus of +20% to any Athletics skill tests made to climb.
Crowbar: Adds +20% to brute force Athletics tests. If used as a weapon, it is considered a club (wielded with a –20% penalty).
Fish Hook: This item allows a character to use their Lore (Natural World) skill to catch a fish without suffering a penalty on the test.
Fishing Kit: The fishing kit grants a character a +20% bonus to their Lore (Natural World) test to catch fish.
Flint & Tinder: A character with flint and tinder can build a fire in one minute under normal conditions without having to roll his Lore (Natural World) skill.
Grappling Hook: It will support the weight of 50 ENC or 50 SIZ, or any combination thereof.
Hammer: If used as a weapon, it is treated as a club (wielded with a –20% penalty). Hammers may be used on inanimate objects without being destroyed.
Healer’s Kit: A first aid kit is good for five uses (whether the skill test succeeds or fails).
Lantern: A lantern provides bright illumination out to a three-metre radius. It will burn for two hours on a flask of oil.
Mining Pick: If used as a weapon, it is considered a club (wielded with a –20% penalty). Mining picks may be used on inanimate objects without being destroyed.
Oil, Flask: A flask of oil is enough to fuel a lantern for two hours or, if broken on the ground and ignited, enough to sustain a small fire for one minute.
Quiver: Quivers can hold up to 30 arrows or crossbow bolts.
Rope, 10 Metres: A standard rope can support the weight of 50 ENC or 50 SIZ, or any combination thereof.
Sack, Large: Able to hold 10 ENC of equipment.
Sack, Small: A small sack can hold 5 ENC of equipment.
Scythe: If used as a weapon, it is considered a bill (wielded with a –20% penalty).
Slingbag: It can carry 15 ENC of equipment.
Spade: If used as a weapon, it is considered a club (wielded with a –20% penalty).
Torch, 1 Hour: It will burn for one hour. A torch illuminates within a three metre radius. If used as a weapon, it is considered a club (wielded with a –20% penalty), except that it does not inflict normal damage – instead, it inflicts 1D4 fire damage and a fumble, or critical hit will also extinguish the brand.
Waterskin: A waterskin can hold enough water to sustain an adventurer for two days.
Animals
| Item | Cost |
| Bison | 200 SP |
| Bull | 250 SP |
| Cart | 75 SP |
| Cat | 2 SP |
| Chariot | 600 SP |
| Cow | 150 SP |
| Dog, Domestic | 2 SP |
| Dog, Hunting | 25 SP |
| Fowl | 1 SP |
| Goat | 50 SP |
| Hawk | 400 SP |
| Horse, Draft | 400 SP |
| Horse, Riding | 350 SP |
| Horse, Combat Trained | 500 SP |
| Mule | 125 SP |
| Ox | 200 SP |
| Pig | 50 SP |
| Rhino | 3,000 SP |
| Saddle & Bridle | 75 SP |
| Sheep | 30 SP |
Transportation
| Animal | Cost |
| Travel (by Coach) | 1 SP per kilometre |
| Travel (by Post-Horse) | 2 SP per kilometre |
| Travel (by Ship) | 1 SP per kilometre |
| Travel (by Wagon) | 5 SP per kilometre |
| Wagon | 300 SP |
| Zebra | 300 SP |
Food and Lodging
| Item | Cost |
| Lodging, Poor | 2 CP |
| Lodging, Average | 1 SP |
| Lodging, Superior | 5 SP |
| Food & Drink, Poor, 1 Day | 1 CP |
| Food & Drink, Average, 1 Day | 5 CP |
| Food & Drink, Superior, 1 day | 2 SP |
| Trail Rations, 1 Day | 5 CP |