Ranged Weapons
The following qualities characterise each ranged weapon:
Damage Dice: The damage the weapon deals on a successful attack.
Hands: The number of hands the weapon requires to use.
Range: This is the effective range of the weapon. A target within the weapon’s range attacked without a modifier for range. Within the weapon’s range, the Attacker shoots without penalty. If the target is within double the weapon’s range, the attacker’s Ranged Combat skill is modified by -20%. Attacks cannot be made at a distance beyond twice/double the weapon’s range.
Rate: This shows how many missiles can be fired per Combat Rounds, taking into consideration the time to load the weapon. For example, 1 CR, means one missile every combat round, while 1/3 CR means one missile every three combat rounds.
ENC: The weapon’s encumbrance. The weight and bulk of the weapon.
Cost: The price in silver pieces of the weapon.
Ranged Combat Weapons
Weapon |
Damage |
Hands |
Range |
Rate |
ENC |
Cost |
Missile Weapon |
|
|
|
|
|
|
Blowgun |
1D2 |
Two |
15m |
1 CR |
— |
30 SP |
Heavy Crossbow |
2D6 |
Two |
150m |
1/3 CR |
2 |
350 SP |
Light Crossbow |
1D8 |
One |
125m |
1/2 CR |
1 |
150 SP |
Long Bow |
1D10 |
Two |
150m |
1 CR |
1 |
150 SP |
Nomad Bow |
1D8 |
Two |
125m |
1 CR |
1 |
150 SP |
Short bow, Staff Sling |
1D8 |
Two |
75m |
1 CR |
1 |
75 SP |
Sling |
1D6 |
One |
50m |
1 CR |
— |
5 SP |
Thrown Weapons |
|
|
|
|
|
|
Dagger, Knife |
1D6 |
One |
STR*m |
1 CR |
– |
30 SP |
Dart, Throwing Star |
1D4 |
One |
STR*m |
1 CR |
— |
15 SP |
Hatchet |
1D8 |
One |
STR*m |
1 CR |
1 |
25 SP |
Javelin/Shortspear |
1D6 |
One |
STR*2m |
1 CR |
1 |
20 SP |
Rock/ improvised |
1D4 |
One |
STR*m |
1 CR |
1 |
— |
Ranged Weapon Ammunition
Ammunition | ENC | Cost |
Arrows (10) | — | 1 SP |
Blowgun darts (10) | — | 2 SP |
Crossbow bolts (10) | — | 2 SP |
Sling bullets (10) | — | 5 CP |
Using Ranged Weapons in Close Combat
Unless the weapon can be used in close combat, and has an entry in that table, a ranged weapon is treated as an improvised weapon, doing damage equal to its closest hand-to-hand equivalent if that is less than its ranged weapon damage.